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-rw-r--r--thesis/thesis.tex75
1 files changed, 44 insertions, 31 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex
index 105896d..88f2b22 100644
--- a/thesis/thesis.tex
+++ b/thesis/thesis.tex
@@ -148,22 +148,30 @@ parskip=never]{paper}
\pagestyle{empty}
\begin{titlepage}
\centering
- \includegraphics[width=0.3\textwidth]{tu-berlin-logo.pdf}\par\vspace{1cm}
- {\scshape\LARGE Technische Universität Berlin\par}
+ {\huge\bfseries A Networking Extension for the SoundScape Renderer\par}
\vspace{1cm}
{\scshape\Large Master Thesis\par}
\vspace{1.5cm}
- {\huge\bfseries A Networking Extension for the SoundScape Renderer\par}
- \vspace{2cm}
- {\Large\itshape David Runge\par}
+ \includegraphics[width=0.3\textwidth]{tu-berlin-logo.pdf}\par\vspace{1cm}
+ Technische Universität Berlin\\
+ Fakultät I - Geisteswissenschaften\\
+ Fachgebiet Audiokommunikation\\
+ Audiokommunikation und -technologie M.Sc.\\
\vspace{1.5cm}
- {\large (340592)}\\
- \href{dave@sleepmap.de}{dave@sleepmap.de}\\
- \vfill
- supervised by\par
- Henrik von Coler and Stefan Weinzierl
- \vfill
- {\large \today\par}
+ \begin{table}[!htb]
+ \begin{tabular}{l l}
+ \item \textbf{Vorgelegt von}: &David Runge\\
+ \item \textbf{Matrikelnummer}: &340592\\
+ \item \textbf{E-Mail}: &\href{dave@sleepmap.de}{dave@sleepmap.de}\\
+ \end{tabular}
+ \end{table}
+ \begin{table}[!htb]
+ \begin{tabular}{l l}
+ \item \textbf{Erstgutachter}: &Prof. Dr. Stefan Weinzierl\\
+ \item \textbf{Zweitgutachter}: &Henrik von Coler\\
+ \item \textbf{Datum}: &\today\\
+ \end{tabular}
+ \end{table}
\end{titlepage}
\nextpage
@@ -182,38 +190,43 @@ parskip=never]{paper}
David Runge
\newpage
- \section*{Acknowlegdements}
-
+ \renewcommand{\abstractname}{Zusammenfassung}
+ \begin{abstract}
+ \end{abstract}
\newpage
+ \renewcommand{\abstractname}{Abstract}
\begin{abstract}
In the field of spatial audio reproduction different types of software have
been designed to cope with the needs of several rendering algorithms
conceived over the last century. Their feasibility and reproducability in a
real environment have been evaluated and tested and their implementations
extended.\\
- Often, rendering software is a single-purpose application, that fills the
- niche for a specific setup in place. To some of these solutions
- unfortunately, no further work is applied, leaving them unsupported at some
- point.\\
- In the following work, current free and open-source spatial audio
- renderers, currently in use in scientific and artistic contexts, are
- evaluated. The SoundScape Renderer --- in contrast to the other candidates,
- a multi-purpose tool --- is chosen for a rewrite of its network based
- messaging system, which then allows it to be used in large scale
+ Often, spatial audio rendering software is a single-purpose application,
+ that attends to the needs of a specific setup in place. Unfortunately, to
+ some of these solutions, no further work is applied, leaving them
+ unsupported at some point in time.\\
+ Therefore, in the following work, past and current free and open-source
+ spatial audio renderers, actively used in scientific and artistic contexts,
+ are evaluated. The SoundScape Renderer --- in contrast to the other
+ candidates, a multi-purpose tool --- is chosen for a rewrite of its network
+ based messaging system, which then allows it to be used in large scale
multi-loudspeaker setups and networked singular setups, all rendering the
same virtual audio scene.\\
Its new networking extension, along with a client-server architecture, its
- messaging system with tests and workflow examples is elaborated.
-
+ messaging system with tests and workflow examples is elaborated. New setup
+ possibilities are contrasted with the automation available through the
+ network interface currently in use.\\
+ Closing, an outlook on future work with the help of the new networking
+ extension and general improvement suggestions for the SoundScape Renderer
+ are discussed.
\end{abstract}
\newpage
- \renewcommand{\abstractname}{Zusammenfassung}
- \begin{abstract}
- \end{abstract}
+ \section*{Acknowlegdements}
\newpage
+
\pagestyle{empty}
{
\setcounter{tocdepth}{4}
@@ -343,9 +356,9 @@ parskip=never]{paper}
reproduce audio on multi-speaker setups. Those are usually circular or
spherical.\\
Depending on a loudspeaker's position in the setup, relative to the
- spheres's center (the listening area or \textit{sweet spot}), a linear
- combination of all loudspeakers is used to achieve a localized
- representation of a virtual sound source.\\
+ spheres's center (the listening area or \textit{sweet spot} \citep[Fig.
+ 1.4]{HagenWierstorf2014}), a linear combination of all loudspeakers is
+ used to achieve a localized representation of a virtual sound source.\\
The relatively small listening area can be extended by using additional
sets of loudspeakers, which in turn lead to more spatial aliasing.\\
Due to the perceptebility of localization cues, mentioned