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-rw-r--r--thesis/thesis.tex23
1 files changed, 20 insertions, 3 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex
index d8f4bbe..105896d 100644
--- a/thesis/thesis.tex
+++ b/thesis/thesis.tex
@@ -19,8 +19,6 @@ parskip=never]{paper}
\usepackage{mdframed}
\usepackage{fancyhdr}
-%\usepackage{ulem}
-%\usepackage{lmodern}
\usepackage{url}
\usepackage{graphicx}
\usepackage{pdfpages}
@@ -185,10 +183,29 @@ parskip=never]{paper}
\newpage
\section*{Acknowlegdements}
- Thanks
+
\newpage
\begin{abstract}
+ In the field of spatial audio reproduction different types of software have
+ been designed to cope with the needs of several rendering algorithms
+ conceived over the last century. Their feasibility and reproducability in a
+ real environment have been evaluated and tested and their implementations
+ extended.\\
+ Often, rendering software is a single-purpose application, that fills the
+ niche for a specific setup in place. To some of these solutions
+ unfortunately, no further work is applied, leaving them unsupported at some
+ point.\\
+ In the following work, current free and open-source spatial audio
+ renderers, currently in use in scientific and artistic contexts, are
+ evaluated. The SoundScape Renderer --- in contrast to the other candidates,
+ a multi-purpose tool --- is chosen for a rewrite of its network based
+ messaging system, which then allows it to be used in large scale
+ multi-loudspeaker setups and networked singular setups, all rendering the
+ same virtual audio scene.\\
+ Its new networking extension, along with a client-server architecture, its
+ messaging system with tests and workflow examples is elaborated.
+
\end{abstract}
\newpage