/** * oscP5broadcastClient by andreas schlegel * an osc broadcast client. * an example for broadcast server is located in the oscP5broadcaster exmaple. * oscP5 website at http://www.sojamo.de/oscP5 */ import oscP5.*; import netP5.*; OscP5 oscP5; /* a NetAddress contains the ip address and port number of a remote location in the network. */ NetAddress myBroadcastLocation; void setup() { size(400,400); frameRate(25); /* create a new instance of oscP5. * 12000 is the port number you are listening for incoming osc messages. */ oscP5 = new OscP5(this,12000); /* create a new NetAddress. a NetAddress is used when sending osc messages * with the oscP5.send method. */ /* the address of the osc broadcast server */ myBroadcastLocation = new NetAddress("127.0.0.1",32000); } void draw() { background(0); } void mousePressed() { /* create a new OscMessage with an address pattern, in this case /test. */ OscMessage myOscMessage = new OscMessage("/test"); /* add a value (an integer) to the OscMessage */ myOscMessage.add(100); /* send the OscMessage to a remote location specified in myNetAddress */ oscP5.send(myOscMessage, myBroadcastLocation); } void keyPressed() { OscMessage m; switch(key) { case('c'): /* connect to the broadcaster */ m = new OscMessage("/server/connect",new Object[0]); oscP5.flush(m,myBroadcastLocation); break; case('d'): /* disconnect from the broadcaster */ m = new OscMessage("/server/disconnect",new Object[0]); oscP5.flush(m,myBroadcastLocation); break; } } /* incoming osc message are forwarded to the oscEvent method. */ void oscEvent(OscMessage theOscMessage) { /* get and print the address pattern and the typetag of the received OscMessage */ println("### received an osc message with addrpattern "+theOscMessage.addrPattern()+" and typetag "+theOscMessage.typetag()); theOscMessage.print(); }