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author | David Runge <dave@sleepmap.de> | 2017-07-27 20:13:56 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2017-07-27 20:13:56 +0200 |
commit | c9a2ab05e72027142a5149852418b25a66eee002 (patch) | |
tree | 6a431bc0f3fd2e2ccd02d1ecaf52e49bb37ef41b | |
parent | 3bf76e482a50f00454decd484f08b35ac42e2b04 (diff) | |
download | master-thesis-c9a2ab05e72027142a5149852418b25a66eee002.tar.gz master-thesis-c9a2ab05e72027142a5149852418b25a66eee002.tar.bz2 master-thesis-c9a2ab05e72027142a5149852418b25a66eee002.tar.xz master-thesis-c9a2ab05e72027142a5149852418b25a66eee002.zip |
thesis/thesis.tex: Adding Christoph Boehms master thesis as another example of the bs/brs usage.
-rw-r--r-- | thesis/thesis.tex | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex index e3bc36e..ca1f6e9 100644 --- a/thesis/thesis.tex +++ b/thesis/thesis.tex @@ -598,16 +598,16 @@ parskip=never]{paper} The \gls{ssr}, since its conception, had a history of conducting psychoacoustic experiments with it \citep{inproceedings:geierandspors2010}.\\ - Current scientific research with the \gls{bs} and \gls{brs} renderers can - be found in \citet{mastersthesis:ackermannandilse2015} or - \citet{mastersthesis:grigoriev2017}. The \gls{wfs} renderer has been - improved by the work of several research papers, dealing with - enhancements of spatial aliasing, active listening room and loudspeaker - compensation and active noise control \citep{inproceedings:sporsetal2008} - and analyzing and pre-equalizing in 2.5-dimensional \gls{wfs} - \citep{inproceedings:sporsandahrens2008}. The loudspeaker based renderer - was also used for psychoacoustic experiments, such as the one found in - \citet{bachelorsthesis:koslowski2013}\\ + Current scientific research with the \gls{bs} and \gls{brs} renderers + were done by \citet{mastersthesis:ackermannandilse2015}, + \citet{mastersthesis:boehm2015} or \citet{mastersthesis:grigoriev2017}. + The \gls{wfs} renderer has been improved by the work of several research + papers, dealing with enhancements of spatial aliasing, active listening + room and loudspeaker compensation and active noise control + \citep{inproceedings:sporsetal2008} and analyzing and pre-equalizing in + 2.5-dimensional \gls{wfs} \citep{inproceedings:sporsandahrens2008}. The + loudspeaker based renderer was also used for psychoacoustic experiments, + such as the one found in \citet{bachelorsthesis:koslowski2013}\\ The \gls{ssr} uses \gls{xml} based configuration files for reproduction (i.e.\ how something is played back) and scene (i.e.\ what is played back). The \gls{asdf} however is not (yet) able to represent dynamic |