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author | David Runge <dave@sleepmap.de> | 2017-07-08 17:13:10 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2017-07-08 17:13:10 +0200 |
commit | 054e5379d83dd28ef16255a2eb78c4af71b6f986 (patch) | |
tree | 71106571ab3b80473b783169456307b3ba0eca06 /thesis | |
parent | 2e685187e78969467d6027d53530dc7f16841ee2 (diff) | |
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thesis/thesis.tex: Fixing Introduction. Adding complementary Implementation intro on dropped renderer software.
Diffstat (limited to 'thesis')
-rw-r--r-- | thesis/thesis.tex | 22 |
1 files changed, 15 insertions, 7 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex index 1bb0569..de8888c 100644 --- a/thesis/thesis.tex +++ b/thesis/thesis.tex @@ -236,13 +236,13 @@ parskip=never]{paper} applicable in the case of dynamic setups, reacting to user input in realtime.\\ - Generally, software can be divided into two groups: That, which is - developed freely and open-source (see~\ref{subsec:whyfreesoftwarematters}) - and that, which is developed non-free, also known as closed-source. Both - types are usually covered by a license, explicitely describing the rights - of its end-user. In scientific research, free software is usually - preferred, due to its ease of reproducability (the sources can be - retrieved, modified and used, free of charge).\\ + Generally, software can be divided into two groups: One, which is developed + freely and open-source (see~\ref{subsec:whyfreesoftwarematters}) and the + other, which is developed non-free, also known as closed-source. Both types + are usually covered by a license, explicitely describing the rights of its + end-user. In scientific research, free software is usually preferred, due + to its ease of reproducability (the sources can be retrieved, modified and + used, free of charge).\\ Spatial audio rendering software exists for different \glspl{os}, in several stages of completeness and feature richness, while covered by free @@ -533,6 +533,14 @@ parskip=never]{paper} scientific research, has the future possibility to run medium and large scale \gls{wfs} setups and was still actively maintained by its creators at the time of writing.\\ + Software, such as the HoaLibrary + (see~\ref{subsec:hoalibrary_puredata_extension}) or 3Dj, + (see~\ref{subsec:3dj_supercollider_quark}) were not considered, as they + were too reliant on their environment (i.e.\ \gls{pd} or + \gls{supercollider}) and only implemented a small set of spatial audio + renderers, while sWONDER was additionally long unmaintained + (see~\ref{subsec:swonder}) and WFSCollider bound to a non-free operating + system (see~\ref{subsec:wfscollider}). \subsection{Outline} \label{subsec:outline} |