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author | David Runge <dave@sleepmap.de> | 2017-07-02 21:32:27 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2017-07-02 21:32:27 +0200 |
commit | ae1cd751fed16ad3cf5e016e104798db642b5893 (patch) | |
tree | 755de471502bf2aea19433a9ce4d179b481dd4d2 /thesis | |
parent | 3d09c66fb62de030dacc702de6eff3ca1f9221dd (diff) | |
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thesis/thesis.tex: Elaborating a little on the VBAP section.
Diffstat (limited to 'thesis')
-rw-r--r-- | thesis/thesis.tex | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex index 03f07e9..28d6afc 100644 --- a/thesis/thesis.tex +++ b/thesis/thesis.tex @@ -313,6 +313,13 @@ parskip=never]{paper} \subsubsection{Vector Based Amplitude Panning} \label{subsubsec:vbap} + \gls{vbap} is another rendering method for multiple loudspeakers. Up to + three loudspeakers are used to reproduce a virtual sound source in a + three-dimensional setup, while only two are needed in a horizontal one.\\ + It enables for “virtual source positioning in a three-dimensional sound + field formed by loudspeakers in an arbitrary three-dimensional + placement“, while being ”computationally efficient and accurate“ + \citep[p. 464]{VillePulkki1997-05-31}. \subsubsection{Wave Field Synthesis} \label{subsubsec:wavefieldsynthesis} |