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-rw-r--r--thesis/thesis.tex24
1 files changed, 12 insertions, 12 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex
index d42095f..a757ca9 100644
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@@ -260,30 +260,30 @@ parskip=never]{paper}
\subsection{Spatial audio renderers and their appliance}
\label{subsec:spatialaudiorenderersandtheirappliance}
+ \subsubsection{Binaural (Room) Synthesis}
+ \label{subsubsec:binaural}
+
\subsubsection{Wave Field Synthesis}
\label{subsubsec:wavefieldsynthesis}
- \gls{wfs} describes a spatial technique for rendering
- audio. As such it aims at synthesizing a sound field of desired acoustic
- preference in a given listening area, assuming a planar reproduction to be
- most suitable for most applications.\\
- \gls{wfs} is typically implemented using a curved or linear loudspeaker array
- surrounding the listening area.\\
+ \gls{wfs} describes a spatial technique for rendering audio. As such it
+ aims at synthesizing a sound field of desired acoustic preference in a
+ given listening area, assuming a planar reproduction to be most
+ suitable for most applications.\\
+ \gls{wfs} is typically implemented using a curved or linear loudspeaker
+ array surrounding the listening area.\\
Several free and open-source renderer applications exist for \gls{wfs}
environments, with varying stages of feature richness.\\
\subsubsection{Higher order ambisonics and vector based amplitude panning}
\label{subsubsec:hoaandvbap}
- \subsubsection{Binaural (Room) Synthesis}
- \label{subsubsec:binaural}
-
\subsection{sWONDER}
\label{subsec:swonder}
sWONDER \citep{baalman2007} consists of a set of C++ applications that
provide \gls{bs} and \gls{wfs} rendering. In 2007 it was specifically
- redesigned \citep{baalmanetal2007} to cope with large scale \gls{wfs} setups in
- which several (computer) nodes, providing several speakers each, drive a
- system together.\\
+ redesigned \citep{baalmanetal2007} to cope with large scale \gls{wfs}
+ setups in which several (computer) nodes, providing several speakers
+ each, drive a system together.\\
In these setups each node receives all available audio streams (which
represent one virtual audio source respectively) redundantly and a master
application signals which node is responsible for rendering what source