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-rw-r--r-- | thesis/thesis.tex | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex index 28d6afc..e7fe6f7 100644 --- a/thesis/thesis.tex +++ b/thesis/thesis.tex @@ -260,8 +260,8 @@ parskip=never]{paper} section about spatial audio renderer appliances and followed by one about free software and its pitfalls. - \subsection{Spatial audio rendering algorithms and their appliances} - \label{subsec:spatialaudiorenderersandtheirappliance} + \subsection{Spatial audio rendering algorithms} + \label{subsec:spatialaudiorenderingalgorithms} In the following subsubsections several spatial audio rendering algorithms are introduced briefly. As they serve as a mere introductory, they are merged where applicable. @@ -319,7 +319,11 @@ parskip=never]{paper} It enables for “virtual source positioning in a three-dimensional sound field formed by loudspeakers in an arbitrary three-dimensional placement“, while being ”computationally efficient and accurate“ - \citep[p. 464]{VillePulkki1997-05-31}. + \citep[p. 464]{VillePulkki1997-05-31}.\\ + However, according to \citep{MatthiasGeier1888} ”\gls{vbap} has a very + small sweet spot, out of which localization of sources is distorted + towards the nearest active loudspeaker“ and ”works best for circular + setups“. \subsubsection{Wave Field Synthesis} \label{subsubsec:wavefieldsynthesis} |