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@@ -236,13 +236,13 @@ parskip=never]{paper}
applicable in the case of dynamic setups, reacting to user input in
realtime.\\
- Generally, software can be divided into two groups: That, which is
- developed freely and open-source (see~\ref{subsec:whyfreesoftwarematters})
- and that, which is developed non-free, also known as closed-source. Both
- types are usually covered by a license, explicitely describing the rights
- of its end-user. In scientific research, free software is usually
- preferred, due to its ease of reproducability (the sources can be
- retrieved, modified and used, free of charge).\\
+ Generally, software can be divided into two groups: One, which is developed
+ freely and open-source (see~\ref{subsec:whyfreesoftwarematters}) and the
+ other, which is developed non-free, also known as closed-source. Both types
+ are usually covered by a license, explicitely describing the rights of its
+ end-user. In scientific research, free software is usually preferred, due
+ to its ease of reproducability (the sources can be retrieved, modified and
+ used, free of charge).\\
Spatial audio rendering software exists for different \glspl{os}, in
several stages of completeness and feature richness, while covered by free
@@ -533,6 +533,14 @@ parskip=never]{paper}
scientific research, has the future possibility to run medium and large
scale \gls{wfs} setups and was still actively maintained by its creators at
the time of writing.\\
+ Software, such as the HoaLibrary
+ (see~\ref{subsec:hoalibrary_puredata_extension}) or 3Dj,
+ (see~\ref{subsec:3dj_supercollider_quark}) were not considered, as they
+ were too reliant on their environment (i.e.\ \gls{pd} or
+ \gls{supercollider}) and only implemented a small set of spatial audio
+ renderers, while sWONDER was additionally long unmaintained
+ (see~\ref{subsec:swonder}) and WFSCollider bound to a non-free operating
+ system (see~\ref{subsec:wfscollider}).
\subsection{Outline}
\label{subsec:outline}