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+/**
+ * oscP5broadcastClient by andreas schlegel
+ * an osc broadcast client.
+ * an example for broadcast server is located in the oscP5broadcaster exmaple.
+ * oscP5 website at http://www.sojamo.de/oscP5
+ */
+
+import oscP5.*;
+import netP5.*;
+
+
+OscP5 oscP5;
+
+/* a NetAddress contains the ip address and port number of a remote location in the network. */
+NetAddress myBroadcastLocation;
+
+void setup() {
+ size(400,400);
+ frameRate(25);
+
+ /* create a new instance of oscP5.
+ * 12000 is the port number you are listening for incoming osc messages.
+ */
+ oscP5 = new OscP5(this,12000);
+
+ /* create a new NetAddress. a NetAddress is used when sending osc messages
+ * with the oscP5.send method.
+ */
+
+ /* the address of the osc broadcast server */
+ myBroadcastLocation = new NetAddress("127.0.0.1",32000);
+}
+
+
+void draw() {
+ background(0);
+}
+
+
+void mousePressed() {
+ /* create a new OscMessage with an address pattern, in this case /test. */
+ OscMessage myOscMessage = new OscMessage("/test");
+ /* add a value (an integer) to the OscMessage */
+ myOscMessage.add(100);
+ /* send the OscMessage to a remote location specified in myNetAddress */
+ oscP5.send(myOscMessage, myBroadcastLocation);
+}
+
+
+void keyPressed() {
+ OscMessage m;
+ switch(key) {
+ case('c'):
+ /* connect to the broadcaster */
+ m = new OscMessage("/server/connect",new Object[0]);
+ oscP5.flush(m,myBroadcastLocation);
+ break;
+ case('d'):
+ /* disconnect from the broadcaster */
+ m = new OscMessage("/server/disconnect",new Object[0]);
+ oscP5.flush(m,myBroadcastLocation);
+ break;
+
+ }
+}
+
+
+/* incoming osc message are forwarded to the oscEvent method. */
+void oscEvent(OscMessage theOscMessage) {
+ /* get and print the address pattern and the typetag of the received OscMessage */
+ println("### received an osc message with addrpattern "+theOscMessage.addrPattern()+" and typetag "+theOscMessage.typetag());
+ theOscMessage.print();
+}