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+/**
+ * oscP5sendreceive by andreas schlegel
+ * example shows how to send and receive osc messages.
+ * oscP5 website at http://www.sojamo.de/oscP5
+ */
+
+import oscP5.*;
+import netP5.*;
+
+OscP5 oscP5;
+NetAddress myRemoteLocation;
+
+void setup() {
+ size(400,400);
+ frameRate(25);
+ /* start oscP5, listening for incoming messages at port 12000 */
+ oscP5 = new OscP5(this,12000);
+
+ /* myRemoteLocation is a NetAddress. a NetAddress takes 2 parameters,
+ * an ip address and a port number. myRemoteLocation is used as parameter in
+ * oscP5.send() when sending osc packets to another computer, device,
+ * application. usage see below. for testing purposes the listening port
+ * and the port of the remote location address are the same, hence you will
+ * send messages back to this sketch.
+ */
+ myRemoteLocation = new NetAddress("127.0.0.1",12000);
+}
+
+
+void draw() {
+ background(0);
+}
+
+void mousePressed() {
+ /* in the following different ways of creating osc messages are shown by example */
+ OscMessage myMessage = new OscMessage("/test");
+
+ myMessage.add(123); /* add an int to the osc message */
+
+ /* send the message */
+ oscP5.send(myMessage, myRemoteLocation);
+}
+
+
+/* incoming osc message are forwarded to the oscEvent method. */
+void oscEvent(OscMessage theOscMessage) {
+ /* print the address pattern and the typetag of the received OscMessage */
+ print("### received an osc message.");
+ print(" addrpattern: "+theOscMessage.addrPattern());
+ println(" typetag: "+theOscMessage.typetag());
+}