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author | David Runge <dave@sleepmap.de> | 2015-03-30 19:40:45 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2015-03-30 19:40:45 +0200 |
commit | b6f38d3ba82a4499e46d1b0e77cd0a330aed9d88 (patch) | |
tree | 90f3ed39a77de14fd6789ddd27f07ef6fefab4b3 | |
parent | 4cf72325d5719d152f195b6bb66c45ffc6739174 (diff) | |
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thesoundofpeople.scd: Adding TODO for HelpSource
-rw-r--r-- | thesoundofpeople.scd | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/thesoundofpeople.scd b/thesoundofpeople.scd new file mode 100644 index 0000000..f9fc5e1 --- /dev/null +++ b/thesoundofpeople.scd @@ -0,0 +1,50 @@ +// This file is here to show you how to start The Sound of People. +// At some point in the future this file can - hopefully - just be run with sclang and The Sound Of People will be managable by GUI completely +// Go to https://opensnp.org/genotypes and download the file you'd like to use. So far only the parsing of 23andme files has been implemented (sorry). +// The instructions below show an example on how to use the file + +// Parse a file, write a new one to disk (after this you should recompile your class library/ restart sclang) +( +// parse a new file from opensnp.org +~parser = SNPParser.new("/tmp/1.23andme.9"); +// get a SNPDict +~dictionary = ~parser.readFile; +// write the SNPDict to file +~file = SNPFile("/tmp/1.tsop.snp"); +~file.writeFile(~dictionary); +) + +// Starting the SuperCollider server and reading the file +( +s.waitForBoot({ + // set the file to read from + ~file = SNPFile("/tmp/1.tsop.snp"); + // read the file + ~dictionary = ~file.readFile; + // this is the number of positions you'll be able to play + ~dictionary.positions; + // shown meter and server window + s.meter; + s.makeWindow; + // create 8 channel audio setup with 2 hour playtime from the dictionary of SNP objects + ~audio = SNPAudio.new(~dictionary, 8, 2, true, []); + // show the GUI + ~audio.spawnView; +}); +) + +// play from position 0 to the end +~audio.playFromTo(0); + +// play from position 0 to position 200000 +~audio.playFromTo(0, 200000); + +// pause audio at current position (please wait at least 3 seconds for this to settle!) +~audio.pausePlay; + +// resume audio from the current position (after pause) +~audio.resumePlay; + +// show current time and position relative to their maximum values +~audio.queryTimeAndPosition;//get current position and time + |