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author | David Runge <dave@sleepmap.de> | 2023-05-22 10:09:01 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2023-05-22 10:09:01 +0200 |
commit | cbeeaa14d010524bca2e637cab4394e1de662c88 (patch) | |
tree | efcd3d4dd06ca4027140a282c1f0d250ccccfdb3 | |
parent | 7917fe9fed3404fe44912a263272cf0f9a04e719 (diff) | |
download | dotfiles-cbeeaa14d010524bca2e637cab4394e1de662c88.tar.gz dotfiles-cbeeaa14d010524bca2e637cab4394e1de662c88.tar.bz2 dotfiles-cbeeaa14d010524bca2e637cab4394e1de662c88.tar.xz dotfiles-cbeeaa14d010524bca2e637cab4394e1de662c88.zip |
compton: remove compton config (not used)
-rw-r--r-- | .config/compton.conf | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/.config/compton.conf b/.config/compton.conf deleted file mode 100644 index 6183424..0000000 --- a/.config/compton.conf +++ /dev/null @@ -1,118 +0,0 @@ -# Shadow -shadow = false; # Enabled client-side shadows on windows. -no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. -no-dnd-shadow = true; # Don't draw shadows on DND windows. -clear-shadow = true; # Zero the part of the shadow's mask behind the - # window. Fix some weirdness with ARGB windows. -shadow-radius = 0; #5; # The blur radius for shadows. (default 12) -shadow-offset-x = 0; #-7; # The left offset for shadows. (default -15) -shadow-offset-y = 0; #-7; # The top offset for shadows. (default -15) -# shadow-opacity = 0.7; # The translucency for shadows. (default .75) -# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) -# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) -# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) -shadow-exclude = [ - "n:e:Notification", - "class_g = 'conky'", - "name *= 'conky'", - "_GTK_FRAME_EXTENTS@:c", - "_NET_WM_OPAQUE_REGION@:c" -]; # Exclude conditions for shadows. - -# shadow-exclude = "n:e:Notification"; -shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows - # (see also: --detect-rounded-corners) - -# Opacity -menu-opacity = 0.9; # The opacity for menus. (default 1.0) -inactive-opacity = 0.95; # Default opacity of inactive windows. (0.0 - 1.0) -# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) -# frame-opacity = 0.8; # Opacity of window titlebars and borders. (0.1 - 1.0) -# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides - # value of _NET_WM_OPACITY. Bad choice. -alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing - # it may result in less X resource usage, - # Yet fading may look bad. -# inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) -# inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. -# blur-background = true; # Blur background of transparent windows. - # Bad performance with X Render backend. - # GLX backend is preferred. -# blur-background-frame = true; # Blur background of opaque windows with transparent - # frames as well. -blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. -blur-background-exclude = [ - "window_type = 'dock'", - "window_type = 'desktop'", - "class_g = 'Conky'", - "name *= 'VLC'", - "name *= 'Firefox'", - "name *= 'Vimperator'", - "name *= 'MPlayer'" -]; -# Exclude conditions for background blur. - -# Fading -#fading = true; # Fade windows during opacity changes. -fade-delta = 9; # The time between steps in a fade in milliseconds. (default 10). -fade-in-step = 0.02; # Opacity change between steps while fading in. (default 0.028). -fade-out-step = 0.02; # Opacity change between steps while fading out. (default 0.03). -# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. -fade-exclude = [ - "class_g = 'Conky'", - "name *= 'VLC'", - "name *= 'Firefox'", - "name *= 'Vimperator'", - "name *= 'MPlayer'" -]; # Exclude conditions for fading. - -# Other -backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically - # much faster but depends on a sane driver. -mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. -mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). -use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused - # instead of using FocusIn/Out events. Usually more reliable but - # depends on a EWMH-compliant WM. -detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. -detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window - # managers not passing _NET_WM_OPACITY of client windows to frame - # windows. -refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. -vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" - # See man page for more details. -dbe = false; # Enable DBE painting mode. Rarely needed. -paint-on-overlay = false; # Painting on X Composite overlay window. Recommended. -sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. - # Incompatible with certain VSync methods. -unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is - # detected, to maximize performance for full-screen windows. -focus-exclude = [ - "class_g = 'Conky'", - "name *= 'VLC'", - "name *= 'Firefox'", - "name *= 'Vimperator'", - "name *= 'MPlayer'" -]; # A list of conditions of windows that should always be considered - # focused. -detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in - # the same group focused at the same time. -detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. -invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. - -# GLX backend # GLX backend fine-tune options. See man page for more info. -# glx-no-stencil = true; # Recommended. -glx-copy-from-front = false; # Useful with --glx-swap-method, -# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. -# glx-no-rebind-pixmap = true; # Recommended if it works. -glx-swap-method = "undefined"; # See man page. - -# Window type settings -wintypes: -{ - tooltip = { fade = true; shadow = false; opacity = 0.9; focus = true; }; - # fade: Fade the particular type of windows. - # shadow: Give those windows shadow - # opacity: Default opacity for the type of windows. - # focus: Whether to always consider windows of this type focused. -}; |