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author | David Runge <dave@sleepmap.de> | 2017-07-01 10:11:40 +0200 |
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committer | David Runge <dave@sleepmap.de> | 2017-07-01 10:11:40 +0200 |
commit | 6b51d0ca51163cd1d43448866ee6026557468ed7 (patch) | |
tree | a893e888c95f2d224d8e6cced73028ea3d776823 /thesis | |
parent | 5324624ad9606cdbf79f88ff50c4164e3d3c77d7 (diff) | |
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thesis/thesis.tex: Fixing line breaks.
Diffstat (limited to 'thesis')
-rw-r--r-- | thesis/thesis.tex | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex index d42095f..a757ca9 100644 --- a/thesis/thesis.tex +++ b/thesis/thesis.tex @@ -260,30 +260,30 @@ parskip=never]{paper} \subsection{Spatial audio renderers and their appliance} \label{subsec:spatialaudiorenderersandtheirappliance} + \subsubsection{Binaural (Room) Synthesis} + \label{subsubsec:binaural} + \subsubsection{Wave Field Synthesis} \label{subsubsec:wavefieldsynthesis} - \gls{wfs} describes a spatial technique for rendering - audio. As such it aims at synthesizing a sound field of desired acoustic - preference in a given listening area, assuming a planar reproduction to be - most suitable for most applications.\\ - \gls{wfs} is typically implemented using a curved or linear loudspeaker array - surrounding the listening area.\\ + \gls{wfs} describes a spatial technique for rendering audio. As such it + aims at synthesizing a sound field of desired acoustic preference in a + given listening area, assuming a planar reproduction to be most + suitable for most applications.\\ + \gls{wfs} is typically implemented using a curved or linear loudspeaker + array surrounding the listening area.\\ Several free and open-source renderer applications exist for \gls{wfs} environments, with varying stages of feature richness.\\ \subsubsection{Higher order ambisonics and vector based amplitude panning} \label{subsubsec:hoaandvbap} - \subsubsection{Binaural (Room) Synthesis} - \label{subsubsec:binaural} - \subsection{sWONDER} \label{subsec:swonder} sWONDER \citep{baalman2007} consists of a set of C++ applications that provide \gls{bs} and \gls{wfs} rendering. In 2007 it was specifically - redesigned \citep{baalmanetal2007} to cope with large scale \gls{wfs} setups in - which several (computer) nodes, providing several speakers each, drive a - system together.\\ + redesigned \citep{baalmanetal2007} to cope with large scale \gls{wfs} + setups in which several (computer) nodes, providing several speakers + each, drive a system together.\\ In these setups each node receives all available audio streams (which represent one virtual audio source respectively) redundantly and a master application signals which node is responsible for rendering what source |