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authorDavid Runge <dave@sleepmap.de>2017-07-27 20:13:56 +0200
committerDavid Runge <dave@sleepmap.de>2017-07-27 20:13:56 +0200
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thesis/thesis.tex: Adding Christoph Boehms master thesis as another example of the bs/brs usage.
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@@ -598,16 +598,16 @@ parskip=never]{paper}
The \gls{ssr}, since its conception, had a history of conducting
psychoacoustic experiments with it
\citep{inproceedings:geierandspors2010}.\\
- Current scientific research with the \gls{bs} and \gls{brs} renderers can
- be found in \citet{mastersthesis:ackermannandilse2015} or
- \citet{mastersthesis:grigoriev2017}. The \gls{wfs} renderer has been
- improved by the work of several research papers, dealing with
- enhancements of spatial aliasing, active listening room and loudspeaker
- compensation and active noise control \citep{inproceedings:sporsetal2008}
- and analyzing and pre-equalizing in 2.5-dimensional \gls{wfs}
- \citep{inproceedings:sporsandahrens2008}. The loudspeaker based renderer
- was also used for psychoacoustic experiments, such as the one found in
- \citet{bachelorsthesis:koslowski2013}\\
+ Current scientific research with the \gls{bs} and \gls{brs} renderers
+ were done by \citet{mastersthesis:ackermannandilse2015},
+ \citet{mastersthesis:boehm2015} or \citet{mastersthesis:grigoriev2017}.
+ The \gls{wfs} renderer has been improved by the work of several research
+ papers, dealing with enhancements of spatial aliasing, active listening
+ room and loudspeaker compensation and active noise control
+ \citep{inproceedings:sporsetal2008} and analyzing and pre-equalizing in
+ 2.5-dimensional \gls{wfs} \citep{inproceedings:sporsandahrens2008}. The
+ loudspeaker based renderer was also used for psychoacoustic experiments,
+ such as the one found in \citet{bachelorsthesis:koslowski2013}\\
The \gls{ssr} uses \gls{xml} based configuration files for reproduction
(i.e.\ how something is played back) and scene (i.e.\ what is played
back). The \gls{asdf} however is not (yet) able to represent dynamic