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authorDavid Runge <dave@sleepmap.de>2017-07-02 21:42:40 +0200
committerDavid Runge <dave@sleepmap.de>2017-07-02 21:42:40 +0200
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thesis/thesis.tex: Adding some more information on VBAP and clarifying the scope of the section about spatial audio rendering algorithms.
Diffstat (limited to 'thesis')
-rw-r--r--thesis/thesis.tex10
1 files changed, 7 insertions, 3 deletions
diff --git a/thesis/thesis.tex b/thesis/thesis.tex
index 28d6afc..e7fe6f7 100644
--- a/thesis/thesis.tex
+++ b/thesis/thesis.tex
@@ -260,8 +260,8 @@ parskip=never]{paper}
section about spatial audio renderer appliances and followed by one about
free software and its pitfalls.
- \subsection{Spatial audio rendering algorithms and their appliances}
- \label{subsec:spatialaudiorenderersandtheirappliance}
+ \subsection{Spatial audio rendering algorithms}
+ \label{subsec:spatialaudiorenderingalgorithms}
In the following subsubsections several spatial audio rendering
algorithms are introduced briefly.
As they serve as a mere introductory, they are merged where applicable.
@@ -319,7 +319,11 @@ parskip=never]{paper}
It enables for “virtual source positioning in a three-dimensional sound
field formed by loudspeakers in an arbitrary three-dimensional
placement“, while being ”computationally efficient and accurate“
- \citep[p. 464]{VillePulkki1997-05-31}.
+ \citep[p. 464]{VillePulkki1997-05-31}.\\
+ However, according to \citep{MatthiasGeier1888} ”\gls{vbap} has a very
+ small sweet spot, out of which localization of sources is distorted
+ towards the nearest active loudspeaker“ and ”works best for circular
+ setups“.
\subsubsection{Wave Field Synthesis}
\label{subsubsec:wavefieldsynthesis}